Dwarf

RACIAL TRAITS
Ability Adjustments +2 Con, +2 Wis, –2 Cha

ALTERNATE ABILITY ADJUSTMENTS
Source SCOM

Dwarves may have alternate ability score adjustments of +2 Dexterity, +2 Intelligence, and -2 Strength.

Hit Points 6

Size and Type
Dwarves are Medium humanoids with the dwarf subtype.

Darkvision
Dwarves can see up to 60 feet in the dark.

Slow but Steady
Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.

Stonecunning
Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Traditional Enemies
Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype.

Weapon Familiarity
Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.

Adamant Mage
Source SCOM

Dwarves with this trait gain a +2 racial bonus to AC against attacks of opportunity provoked by casting a spell and against readied actions triggered by spellcasting.

This replaces weapon familiarity.

Mining Expert
Source SCOM

Dwarves can be skilled at delving for riches, gaining a +2 racial bonus to Physical Science and Profession (miner) checks.

This replaces stonecunning.

Opposite Reaction
Source SCOM

Rather than train with ancient weapons and focus on traditional enemies, some dwarves turn to combat techniques suited to dwarf physiology. These dwarves gain a +4 racial bonus to KAC against reposition combat maneuvers. Also, when an opponent fails a bull rush, reposition, or trip combat maneuver against such a dwarf by 5 or more, the dwarf can attempt a trip combat maneuver against that opponent as a reaction.

This replaces traditional enemies and weapon familiarity.

Ship Dwarf
Source SCOM

Some dwarves have adapted to life in homes where interaction with other cultures is a constant, and where light can be summoned with the flick of a switch. Ship dwarves gain a +2 racial bonus to Sense Motive and Culture checks.

This replaces darkvision.

Tradition Mender
Source SCOM

There is a movement among dwarves to heal past prejudices, and make friends with beings once deemed foes. These dwarves gain a +2 racial bonus to Diplomacy and Sense Motive checks.

This replaces traditional enemies.

Climbing Dwarf
Source SCOM

Unlike most of their kin, dwarves living in space feel more at ease when in the air than when grounded. These dwarves have a land speed of 25 feet. They gain a +4 racial bonus on Acrobatics and Athletics checks to avoid becoming off-kilter and can always take 10 on such checks. They also have a climb speed of 25 feet, but only for moving along a wall with handholds or some other kind of ladder at full speed.

This replaces slow and steady.