Episode 1: The Gang Meets For The First Time

On the first episode of Demonic Atomic...

Our to-be heroes find themselves in the port town of Black Water, each for their own reasons. Taishir Cyrian, the Dhampir Necromancer, had finally recovered in the Drowned Cat Inn from a several week trek through the wilds, on the run from a rival vampire lord's forces who had attack Cyrians home. Nearly two weeks after arriving in Blackwater, Cryian finally had the strength to get out and explore the town, eventually finding himself in the town market.

Father Manuel Guerara, the Inquisitive Warpriest, had been summoned to Black Water on behalf of the Ecclesia to assist in stopping the recent raids by mutant bandits. He spoke to the head of the Ecclesian Chapel in Blackwater, being told about the mysterious attackers, for which information was limited. Regardless, his hunt had begun, and Father Manny made his way to the port.

Maksym Baran, the Roaming Monk, had wandered to Blackwater from the Southeast. While his appearance was off-putting to most of the people he came across, his polite demeanor made him welcomed by the Town Guard. He entered Blackwater, and decided to acclimate to the town by visiting the town market.

Tarkhan, the Tengu Spellslinger, traveled in through the west, slipping into town through the busy port. Seeking a nights lodging, he spoke to a dockhand who pointed him to the Drowned Cat Inn. The party, having not officially met, all found themselves in the marketplace when the mutant raiders attacked. Tarkhan and Manny sprung into action to meet the attackers headon. The fight spilled into the marketplace, and both Maksym and Cyrian joined the brawl. After many a failed save and an enemy duplication glitch, our heroes finally formally met one another.

They all discussed the situation at hand with the Town Guard Captain, who arrived in the aftermath of the skirmish. The mutant raiders were crocodilian, wearing swamp camouflage. Our heroes came to a possible conclusion; that the raiders come into the town through old sewer tunnels, coming from the seaside bogs to the west of town. They also learned that during the raids, objects of value were being stolen from other parts of town: jewelry, fancy clothing, weapons, things of that nature. The party deduced that the raids are a distraction for the thefts, however they still had many questions without answers. And as far as the guard was concerned, they had no evidence regarding where the stolen goods were being funneled to; however, they were dropped the name of a local fence who had ties to the guard; a rat mutant who goes by Still Paw, and that it might be worth talking to them to get information if they could find him at one of the local watering holes called Salty Grendal's.

The Captain, knowing that his forces were already spread thin enough to anticipate the raids, offered payment to our heroes in return for their aid, as well as promised some payment for their help in not only staving off the attack, but actually capturing two of the raiders. The party mostly accepted this, and went on their way to the Drowned Cat Inn.

At the Inn, our heroes tended to their wounds and had a bit to drink. Father Manny took the initiative, and after a small bribe to the shark mutie barkeep, discovered that a few nights ago there was a bit of commotion at the docks a few nights prior, although which warehouse exactly was unknown, and they haven't heard of any other incidents since. The party, after having their drinks and a bit more discussion, decided to split up; Manny and Cyrian heading to the town hall to learn more about the cities layout and possible tunnel structures, while Maksym and Tarkhan opted to check out the docks and see if they could collect more information there.